![]() ![]() ![]() The random distribution of parts/blueprints meant that I was frequently unlocking things in nonsensical orders once they were completely useless and some of the biggest constructions don't have much use. The game has some major pacing and direction issues, and I didn't know the deepest caves under the ocean even existed until I looked up what I was supposed to be doing on the wiki. Oxygen provides most of the real tension, and catching fish and getting water mostly amounts to boring busywork. I enjoy survival games in general, but I don't feel like the food and water elements in this game add much to it. I spent about 3 and a half hours playing on the survival mode, before I restarted on "Freedom" which is just health and oxygen and had a much better time with the whole thing. I'm not entirely sure how I feel about it. I ended up playing a lot of this game and finishing it after hearing it was finally out of Early Access. Mine constantly reminds me there's a giant scary reaper a mere 100m away from my base at all times! Cool? Another useful tip: scanner room upgrades stack. Its incredibly useful for finding anything including databoxes and upgrades. At least I have torpedoes now.Īlso, if y'all haven't been using the scanner room, you NEED to. A reaper catches me every time I wander around there. I finally ran out of life pods to investigate so I guess I finally have to check out the aurora. I just got them so I haven't tried them against anything actually dangerous. Torpedoes travel kinda slow so I imagine it would be hard to hit something far away. Stasis gun also just freezes things for a bit. The torpedoes are neat but neither of them are lethal, they just buy you time to get away. I'm 70% sure it was near one of the life pods. I have the cyclops body but I can't remember where I got it. I think the main use for the laser cutter is to get into locked rooms with modification station upgrades, which are worth getting, and new furniture! I thought the laser cutter would eventually also let me mine the mineral deposits but I think the Prawn suit might be needed for that instead. I definitely wish the game had more vehicles. Did I miss something? I guess my seamoth can go down to 900m so I don't NEED the cyclops but I'm getting impatient for a new submarine. I'm even finding some parts for the diving suit which from what I understand, is some end game stuff. I still am missing the engine for the Cyclops and I feel like I should've been able to craft one by now. I REALLY wish this game let you make a gun but I understand and respect the dev's decision to not include much weaponry. I just got to the degasi habitat at 500m last night and it was pretty terrifying. I would probably never go down past 500m if distress beacons didn't guide me down there. I am fully into this mysterious alien world now and want to know its secrets. The bits of narrative they added since then are great. Back then, I don't think the radio ever did anything and there was no story or motivation to progress, other than scanning fish and building a cool sub. I got it a while ago and dismissed it as just another survival/crafting game. That perfect mixture of pain, pleasure, and adventure. This and Minecraft both tapped into the perfect vein. It's a survival game that cares about your mental health and wants you to explore every inch of it without being punished harshly for dropping the ball. It's a truly as-intended designed open-world, with all the trappings of a survival game toned down to up the fun-factor. That's not random either, you get a feel for where they can be found. Lithium has been tricky to find for me, but other than that, I enjoy collecting them. The materials required for each thing are mercifully simple, also. Doesn't lean too far into randomization has a narrative pull that nudges you towards fun stuff and intrigue no mandatory permadeath not-so-strict hunger/thirst meters and so many doodads to build that are fun to use and do nothing but aid in your experience. This is the best game in its genre in my opinion. ![]() It'll trivialize the hunger/thirst mechanic entirely, but keep my mind in survival mode. I'm going to build similar bases equidistant from each other if possible, in each biome, so I always have a close source. I just munch on marblemelon fruit that I'm growing in my main base - rich in water content and food content. ![]()
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